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Nash equilibrium in my attempts to play Super Smash Bros Brawl

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Nash equilibrium in my attempts to play Super Smash Bros Brawl Empty Nash equilibrium in my attempts to play Super Smash Bros Brawl

Post  Brooke Stanislawski Sun May 03, 2009 4:49 pm

Excerpt from an article: In the rock-paper-scissors game, for instance, the Nash equilibrium involves players randomly picking each choice 1/3 of the time. If you favor rock more than 1/3 of the time, then your opponent can beat you more often than not by countering with paper.

http://mindyourdecisions.com/blog/2007/11/20/game-theory-tuesdays-a-brain-teaser-and-related-trivia/

In the past few months, I have tried to learn and become a decent player in Super Smash Bros Brawl. First of all, I have never really played video games so using the controls to kill other players is quite a challenge. I have noticed that after the period of just pressing buttons to see what happens, I begin to realize patterns and actually learn the moves. However, there is only enough time to learn a couple moves and to be able to actually use them to kill other players. My opponents very quickly notice the repetition of maybe 3 moves and easily counter them because they can anticipate my attempts. If I had enough room in my brain to calculate the Nash equilibrium of every move, as the other players do subconsciously, I would see that I am trying to optimize my choices by only changing my own decisions without considering those of my opponents. This is a mistake in a Nash equilibrium, which describes the best strategy in response to those of your opponents.

Also, this is a very helpful link in examining the Nash equilibrium from a different perspective.

Brooke Stanislawski

Posts : 22
Join date : 2009-04-03

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